![]() Guard's stats increase with each loop, similarly to the enemies.Guards will help in boss fights if the Outpost is placed adjacent to the Campfire tile.Outposts can stack, for a possible maximum of 2 guards helping in any one tile.Instead of a guard spawning on your side, arrows will rain down across the entire battlefield, damaging both sides. placing an ancestral crypt later in an expedition will grant you hp for all enemies with a soul previously killed) Losing Ancestral Crypt via oblivion loses all Max Hp gained from the tile. If the Hero is a Necromancer, the Outpost will be hostile. Clarification: It gives the hero +3 Max HP and heals by +3 HP.If the Hero is a Rogue, this drawback will not affect you even if placed on Campfire tile.This will happen even if the guard dies in the battle. If the Hero is a Warrior, all yellow and orange items dropped in the battle are given away.People tend to be quite cold with the soldiers stationed at the outpost: it's nice, of course, to be saved from the teeth and claws of a beast that suddenly attacked you, but it's not very nice to be forced to live through the winter without half of the crops you used to pay for your salvation. But their origin makes no difference for travels-either way the roads become safer at the price of some coins. Spawns a Ziggurat for every 7 Desert/ Sand Dunes tiles placed.Usually, outposts are built either by the military forces of some country or by mercenaries wishing to fund a source of stable income. ![]() Normally these conditions involve Cards, Tiles, and mixes between the two. Besides the Slime, which spawns on the regular path tile, all other enemies will only spawn when certain conditions are met.
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